Hi Daniel, On Tue, Mar 24, 2009 at 1:32 PM, Daniel <[email protected]> wrote:
> The best way would be a per pixel shader test. > If this is the case then you just need to set up your rendering pipeline so that the first camera renders to an FBO with a texture attached to it's depth texture. Personally I'd avoid terming the cameras master and slave in your case, as the first camera really doesn't sound like a master camera in the sense that the OSG uses master/slaves in osgViewer. You usage model sounds simply like a render to texture setup, with a series of RTT cameras. You have provided enough info to comment much more, but for sure usage of mixed terminonogy will be confusing for everyone. Robert.
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