Referring to the 3.0 release discussion, these are the type of comments that I'd expect from people that have grown numb and accepting of non-backwards compatible API releases. They believe that this is the only way to move forward.
Many in the OpenGL ARB were ready to drink this kool-aid too, which is what spurred the announcement at s2007. Fortunately, the ARB had second thoughts and decided to tackle the harder question of how to move forward and deprecate old functionality without screwing existing customers. Other APIs could learn a lot from closely examining OpenGL's deprecation model. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Raymond Dahlberg Sent: Wednesday, March 25, 2009 5:53 AM To: [email protected] Subject: Re: [osg-users] OpenGL 3.1 at GDC I took the liberty to post a link to Pauls article in the GameDev.net forums: http://www.gamedev.net/community/forums/topic.asp?topic_id=528879. Thought it was interesting to see what the GameDev.net community said about the 3.1 release, since the 3.0 release caused a lot of reactions: http://www.gamedev.net/community/forums/topic.asp?topic_id=504547 ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9189#9189 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

