Hello, I have a similar problem, only a bit more generic. I would like to extend a node with additional information stored in a hash map. I assume that I would have to write a nodekit to do this. Is that right or is there an easier way to extend nodes? From the quick reference guide I found out that I need to extend the node and write an exporter for the osg format. Is there a small example/tutorial that I could use as a basis? I couldn't find anything.
-- Nico Kruithof On Tue, Apr 7, 2009 at 10:16 PM, Jean-Sébastien Guay <[email protected]> wrote: > Hi Martin, > >> So I can add any arbitrary arrays to _vertexAttribList without affecting >> the drawables? > > Yep, and it's even saved in the .osg file :-) > > See OpenSceneGraph-Data/glsl_confetti.osg for example, search for "Attrib". > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

