Hello,

I have a similar problem, only a bit more generic. I would like to
extend a node with additional information stored in a hash map. I
assume that I would have to write a nodekit to do this. Is that right
or is there an easier way to extend nodes? From the quick reference
guide I found out that I need to extend the node and write an exporter
for the osg format. Is there a small example/tutorial that I could use
as a basis? I couldn't find anything.

-- Nico Kruithof

On Tue, Apr 7, 2009 at 10:16 PM, Jean-Sébastien Guay
<[email protected]> wrote:
> Hi Martin,
>
>> So I can add any arbitrary arrays to _vertexAttribList without affecting
>> the drawables?
>
> Yep, and it's even saved in the .osg file :-)
>
> See OpenSceneGraph-Data/glsl_confetti.osg for example, search for "Attrib".
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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