Hi Leif,

Thanks for the pointers, when I get a chance I'll boot up the Intel box and
have a bash.

Robert.

On Fri, Apr 10, 2009 at 8:51 PM, Leif Delgass <[email protected]> wrote:

> On Thu, Apr 9, 2009 at 5:01 AM, Robert Osfield <[email protected]>
> wrote:
> > Things aren't prefect though.   No Texture3D support, so volume rendering
> > support fails.  There is also no PBuffer support.  No texture compression
> > support either so standard VPB generated models just result in white
> > models.  The vertex throughput is also very poor, even small models like
> > cow.osg just return max frame rates of 200fps while I normally get many
> > thousand of fps on ATI and NVidia.  Big town models also really slow when
> > lots of objects/geometry are in the scene.  I kinda suspect that the
> drivers
> > aren't well optimized for the vertex load.
>
> Robert,
>
> Regarding texture compression: by default Mesa DRI drivers don't
> enable texture compression due to patent and conformance issues.
> There is no software compression/decompression in the Mesa
> distribution because of patents, but it has hooks for a software
> implementation in a shared library.  If the hardware (and driver)
> supports decompression, you can force the s3tc extensions on using
> driconf (there is a force_s3tc_enable option that it can write to an
> XML config in ~/.drirc).  Without the libtxc_dxtn library, using the
> GL extension for compressing textures or reading back compressed
> textures won't work, but texturing from pre-compressed textures should
> work.  Because conformance to the extension spec. requires those
> features, this option is off by default.  The legality of using the
> external library depends on patent laws in your area, but there is a
> source distribution and more info. available here:
>
> http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html
>
> I don't have much experience with the intel DRI drivers, but I'd be
> surprised if they didn't have support for decompression where the
> hardware can do it, since it is fairly simple to implement in a Mesa
> driver if you have the hardware documentation.
>
> Leif Delgass
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>
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