Skylark wrote:
> You're missing out on OSG's 
> multithreading capabilities by using GraphicsWindowEmbedded.

The QOSGWidget doesn't work with QT4.5 - it recursively redraws.

You can make it work by using the (experimental) OpenGL rendering backend for 
QT - but that is very slow and causes a redraw of all QT widgets (even those 
not in the scene) everytime OSG does a redraw.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10530#10530





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