> This suggests that when pushing and popping state in order for Qt to draw > its widgets, something is not pushed/popped correctly, probably GL_LIGHTING, > GL_LIGHT0-GL_LIGHT7 or something like that? Perhaps glShadeModel? ...
Hi yes indeed, something was killing off the GL_LIGHTING and GL_LIGHT0 flag. And it was something rather unusual. Turns out the embeddedGraphicsView somehow calls into SceneView for rendering. SceneView is marked as "deprecated" in the DoxyGen documentation - maybe because it's the old single threaded rendering path? Near the end of SceneView::draw() we find the following peculiarity. // re apply the defalt OGL state. state->popAllStateSets(); state->apply(); This resets the state to the OpenGL default - and turns off my lighting ! This is the only place in all of OpenSceneGraph() that popAllStateSets is being used - I did a full search. So I wonder what I should do about that. And why does this not also screw up all other code samples that make use of the embeddedGraphicsView - like e.g. the regular osgviewerQT ? Christian _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org