Hi Peter,

On Fri, Apr 24, 2009 at 6:21 PM, Peter Amstutz
<[email protected]> wrote:
> A couple of other questions related to intersection performance:
>
> 1) The current KdTree implementation is just for sorting triangle geometry
> at node leaves.  Perhaps it would be useful to to have a KdTree organize the
> scene graph nodes themselves, based on bounding volumes?  Or are bounding
> volume tests generally good enough (and it's up to the user to be clever
> about organizing the scene graph?)

A good scene graph will be built up in the same structure as a KdTree,
it's just coarse grained .i.e. at whole node/geometry level rather
than individual triangles like the KdTree does.  Given this there
really isn't too much to be gained by trying to graft a KdTree into
the scene nodes themselves.

> 2) I need to do line-of-sight tests where I am only interested in whether
> any intersection exists, and not what those intersections are.  This allows
> for a "trap door" optimization where the search process terminates on the
> first positive intersection.  Is there a way to do that with the current
> osgUtil::IntersectionVisitor, or do I need to modify it to serve this
> purpose?

Not at present.  I see that JS expands on this topic so I won't comment further.

Robert.
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