Hi Paul,
you are right, I only used that for testing. But also with GL_DEPTH_COMPONENT 
it doesn't work. In my experience the readPixel command doesn't work for of 
screen rendering?!

I would prefer the version with the variable depth which is attached to the 
camera.

In my first post I forgot to say that I still use version 2.6 of osg.

Regards,
jojo

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