Hi Johannes,
Uhm, it's a little confusing who you are addressing with 'you'. You do
that twice and I think you mean 2 different people...
Anyway, I was trying to help in another direction. I have indeed used
GL_LUMINANCE for grabbing depth images. I guess I was mislead somehow by
the subject of the message, as well as the lack of context because the
history is not in the messages.
good luck
Raymond
Johannes Leidheiser wrote:
GL_LUMINANCE is for gray scale images. For example if you want to save the
depth buffer.
Besides you should post a little bit more code. I don't know how much
experience your have with open scene graph. Maybe you didn't call the frame()
method of your viewer, the camera is not attached to a node or maybe there is
just nothing to see in the viewing frustum?
Did you display the camera normaly which means with turned off offscreen
rendering?
Regards,
Johannes
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12216#12216
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