Hi Johannes,

Uhm, it's a little confusing who you are addressing with 'you'. You do that twice and I think you mean 2 different people...

Anyway, I was trying to help in another direction. I have indeed used GL_LUMINANCE for grabbing depth images. I guess I was mislead somehow by the subject of the message, as well as the lack of context because the history is not in the messages.

good luck
Raymond


Johannes Leidheiser wrote:
GL_LUMINANCE is for gray scale images. For example if you want to save the 
depth buffer.
Besides you should post a little bit more code. I don't know how much 
experience your have with open scene graph. Maybe you didn't call the frame() 
method of your viewer, the camera is not attached to a node or maybe there is 
just nothing to see in the viewing frustum?
Did you display the camera normaly which means with turned off offscreen 
rendering?

Regards,
Johannes

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12216#12216





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