Hi!

jojo wrote:
> As I understand, the command camera->attach(osg::Camera::COLOR_BUFFER, 
> depth.get(),0,0); tells osg, that I want the color buffer of the camera to be 
> stored in the image depth. This works, but when I change it to 
> camera->attach(osg::Camera::DEPTH_BUFFER, depth.get(),0,0); I get the same 
> result. A colored picture.
> 
> Regards,
> jojo


I've read your post with great interest!
I work with the COLOR_BUFFER (for now...) and I've a question for you.
I tried to reproduce your code in mine (thus I don't exactly do the same 
things) and it seems my _depth image (that I use to store colors...) is 
initialized at allocationImage but the buffer data is never refreshed.
I tried:

Code:

_depth->allocateImage(vec->x(), vec->y(), 1, GL_COLOR, GL_INT);



and

Code:
 
_depth->allocateImage(vec->x(), vec->y(), 1, GL_RGBA, GL_INT);


Is there any instruction to do that that I skiped?

Thanks!


Max

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12203#12203





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