Hi Max, I think you should use _depth->allocateImage(vec->x(), vec->y(), 1, GL_RGBA, GL_UNSIGNED_BYTE); instead of GL_INT because the color buffer of your graphics card has 8 bit per color channel.
Regards, jojo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12205#12205 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

