Thank you for your answer. Like I already assumed before, this was a huge misunderstanding of what cameras are in osg. I didn't read Of Cameras and Scenes (http://andesengineering.com/OSG_ProducerArticles/CamerasAndScenes/CamerasAndScenes.html), especially the section The Point because I thought to already know what can be found in there, since I already worked with several game engines, all of them using the term "camera" as what I would expect a camera to be (and many others by the way...), namely an object actively rendering the scene to a framebuffer from its position, with its orientation.
SUGGESTION: Maybe outline this more clearly so it cannot be overlooked that easy. And Realy name the Section "Why Cameras don't belong in the Scene Graph" to catch peoples attention. This camera terminology is an evil pitfall for osg beginners who are experienced using game engines! :) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11437#11437 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

