Hi What ever you real name is because you too much of ?? to use a reasonable human readable name, please fix it if you want respect from this community.
On Wed, May 6, 2009 at 11:01 AM, Real Name <[email protected]> wrote: > Thank you for your answer. > > Like I already assumed before, this was a huge misunderstanding of what > cameras are in osg. I didn't read Of Cameras and Scenes > (http://andesengineering.com/OSG_ProducerArticles/CamerasAndScenes/CamerasAndScenes.html), > especially the section The Point because I thought to already know what can > be found in there, since I already worked with several game engines, all of > them using the term "camera" as what I would expect a camera to be (and many > others by the way...), namely an object actively rendering the scene to a > framebuffer from its position, with its orientation. > > SUGGESTION: Maybe outline this more clearly so it cannot be overlooked that > easy. And Realy name the Section "Why Cameras don't belong in the Scene > Graph" to catch peoples attention. This camera terminology is an evil pitfall > for osg beginners who are experienced using game engines! :) Don's article of Andes Engineering is a position paper from Don on the topic of scene graph and cameras. It's a position that I don't subscribe too. OSG since 2.x does not use Producer, and doesn't have this division between cameras and scene graphs. In OSG 2.x a "Viewer" has a "View" of a "Scene" and a master "Camera" that takes picture of that "Scene". A Camera can used external to the scene graph such as with a master or slave Camera in a View(er) or in the scene graph for RTT effects such as shadows, or HUDs. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

