Real name indeed.

Fueling the fire...

Kim.

-----Original Message-----
From: [email protected] on behalf of Real Name
Sent: Wed 06/05/2009 11:01
To: [email protected]
Subject: Re: [osg-users] [beginner question] How to render from customcamera?
 
Thank you for your answer.

Like I already assumed before, this was a huge misunderstanding of what cameras 
are in osg. I didn't read Of Cameras and Scenes 
(http://andesengineering.com/OSG_ProducerArticles/CamerasAndScenes/CamerasAndScenes.html),
 especially the section The Point because I thought to already know what can be 
found in there, since I already worked with several game engines, all of them 
using the term "camera" as what I would expect a camera to be (and many others 
by the way...), namely an object actively rendering the scene to a framebuffer 
from its position, with its orientation. 

SUGGESTION: Maybe outline this more clearly so it cannot be overlooked that 
easy. And Realy name the Section "Why Cameras don't belong in the Scene Graph" 
to catch peoples attention. This camera terminology is an evil pitfall for osg 
beginners who are experienced using game engines! :)

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11437#11437





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