Hi Umit,

As you said I know there will not be any difference for OSG in OpenGL 3.0 but I have tried to upgrade to make my GLSL support to 1.3 or upper(1.4).

GLSL 1.4 is part of OpenGL 3.0 so won't make any difference either.

But as I said, if the card supports OpenGL 2.1 then it should be able to support GLSL 1.3, it's weird that the ATI drivers don't support this.

Anyway at last I have already realized that my 2.5 years old GPU doesn't support to OpenGL 3.0 in any drivers. So as you suggest to Kim about controlling OpenGL and GLSL version by preprocessor definitions should be implemented to osgOcean before making this nodekit part of OSG built in nodekit.

Actually I was suggesting that some shader architecture be integrated into OSG independently of osgOcean (it could then use it of course, but other programs could too).

What form that might take exactly, I'm not sure, but it's something for another thread in any case.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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