Hi Umit,
Now I have achieved to GLSL 1.2 and OpenGL 2.1 but it still not enough. I am trying to update to 3.0.
Whether or not your driver supports OpenGL 3.0 won't make any difference, OSG does not use OpenGL 3.0 at all (you need to explicitly create an OpenGL 3.0 context in order to use it, and OSG doesn't yet).
It's strange that ATI's drivers do not support GLSL 1.3 though - the latest versions of their drivers should, as it's been a while since it's been released now.
Anyways, I see that Kim's modified shaders work for you by not using GLSL 1.3 features, but I still think it's strange... :-)
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

