Hi Kim; After last updates I don't see any error about vertex shader as before I saw. But now I have checked the OpenGL and GLSL driver version and saw that OpenGL is 2.0 and GLSL is 1.1 so when I opened up the osgOceanExample I see Error: glUniform1uiv not supported by OpenGL driver. Because of glUniform1uiv function is in GLSL 1.3. I have tried to update my driver for 2 hours but can't find anything because of my card is about 2 years old :(
Is there any way to update my driver to OpenGL 3.0 seperate from Graphic Card driver? Or what can I do for this trouble? My Graphic Card : ATI Radeon Mobility HD 2300 256 MB OS : Windows XP Best Regards. 2009/5/6 Jean-Sébastien Guay <jean-sebastien.g...@cm-labs.com> > Hi David, > > I would suggest that an all GPU FFT would just be one in a selection of >> possible ocean surface techniques. An architecture that supports many such >> techniques would be a good goal for this kind of project ! >> > > I totally agree. I'll be looking into how feasible this is, not just for > offloading surface generation to the GPU, but in general for allowing > selecting the surface generation technique from a list of possible > techniques with different tradeoffs. > > As soon as there's a non-GPL alternative integrated instead of FFTW, I can > start working on that. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ümit Uzun
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