Hi,

Allen Saucier wrote:
Hi all,
After reading this thread, i think i'm in the right place.  Please let me know 
if I'm not w/my question.

I've got one scene, two graphics windows each with a different camera and I want to be able to manipulate the camera in each window separately.
Right now, when I move one camera w/the trackball manipulator, the other camera 
in the separate window moves to match exactly.

Would y'all mind pointing me in the right direction to be able to have two 
"views" into a single scene and be able independently control the cameras in 
each?

OH and Robert, would you please direct me to "The Archives?" I really need to have that info on the diff between: Graphics Context, View, Viewer, Camera, Scene.

I use

http://news.gmane.org/gmane.comp.graphics.openscenegraph.user

for "the archives"

jp



Thank you very much!


Robert Osfield wrote:
***Peter Amstutz wrote:*** I'm still fuzzy on the relationship between Graphics 
Context, View, Viewer, Camera, Scene -- there's at least a couple layers of 
abstraction there.  Especially when I see inheritance graphs like this 
(http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01055.html
 
(http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01055.html))
 ***

I've written plenty on the topic on the osg-users lists over the last two 
years.  Go have a look through the archives.  The concepts, language and class 
structure tie up neatly, but it is different to that OSG-1.x or libs like 
Performer used.

Robert.

 ------------------
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 :)

------------------------
Allen

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11658#11658





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