Quick question about how you typically handle non-model objects in the scene, 
eg grids, coordinate axis icons, north arrows, bounding cubes.

The problem with just attaching them to the nodes is that statesets, picking 
and save operation apply to them. So a pick might find the grid and changing 
points/mesh/surface or lighting also effects the grid.

I have tried having a separate tree from the root so I can apply visitors to 
only the model branch but it would be nice to associate a grid or bounding cube 
with a particular node.
Another alternative is to set a particular value for the name or user data 
field and modify all the visitor operations to skip this.

Is there a common pattern for this?

Cheers,
Martin

ps. To save re-inventing the wheel does anyone have any examples of a 
coordinate axis icon? Ideally one that can act like a billboard and stay in the 
same place on the screen as the camera/model is moved?

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