Skylark wrote: > Hi Martin, > > Why not just devote a bit in the nodemask for such elements? Then you > set the intersection visitor's traversal mask to ignore those elements. > > const unsigned int NODEMASK_UNPICKABLE = 0x1000; // whatever > iv->setTraversalMask(~NODEMASK_UNPICKABLE); > > That's how we do it. >
Yep, this is also a possibility. Just setup all the used visitors in the proper way, so that they don't perform their actions on the nodes you don't need. cheers, art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12032#12032 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

