Jean-Sébastien Guay wrote: > const unsigned int NODEMASK_UNPICKABLE = 0x1000; // whatever > iv->setTraversalMask(~NODEMASK_UNPICKABLE); > That's how we do it.
This is what I do too. I have a flag called INTANGIBLE and anything I don't want "hit" by picking (clouds, etc) is flagged that way. > J-S -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

