Hi,
I can confirm it works well with many textures...

Here's screenshot of some terrain build with 2 textures:
http://perso.imerir.com/bourdin/wiki/doku.php/en/projet/massane


The only problem I have is with Shapefile, but I'm using osggis for
that... If you know how to use them with osgdem ? I'm interested...

For the --terrain option, it works also very well, but I have to disable
GL_ARB extension with my ATI otherwise it crashes. 

Pierre

Le vendredi 15 mai 2009 à 09:08 +0200, J.P. Delport a écrit :
> Hi,
> 
> Mao wrote:
> > Hi! Recently, our project is planning to migrate from mini to VPB. 
> > However, we encounter with several questions.
> > 
> >  
> > 
> > 1.       In the example of osgDEM, I infer that osgDEM processes tiff 
> > format only. But tiff uses 32-bit offset which limits its size to 4G 
> > bytes. Most of our data are ERDAS img file or rrd file, which are huge 
> > in size. Yesterday, we processed an img file of size 20G bytes, and 
> > gdal_translate it to a 21G bytes tiff. That confused me. How can VPB 
> > handle extra bytes?
> 
> osgdem/virtualplanetbuilder can read all files that gdal can read, so 
> have a look here:
> http://www.gdal.org/formats_list.html
> 
> You can use the gdal tools to split your large data into multiple 
> smaller geotiffs <2GB if you want.
> 
> > 
> > 2.       Another thing is that, texture files we got sometimes are in 
> > pieces, and we should use gdal_merge.py to merge them into one big tiff. 
> > According to the source code, VPB can handle only one texture file. Can 
> > we use multiple texture files?
> 
> It is better in pieces :) Smaller files, easier to handle. VPB can 
> handle multiple texture files, you can even pass a directory name and it 
> would use all the files in the directory.
> 
> See here too:
> http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/ExampleClusterJPD
> 
> > 
> > 3.       The last question is when applied with “--Terrain” or 
> > “—HEIGHT_FIELD” options, there is no texture at all. Can we encapsulate 
> > both texture and DEM data into one output file? And it seems that 
> > osg::HeightField does not provide height = getHieghtAt(terrain.x, 
> > terrain.y) method.
> 
> Hi, --terrain works for me. You can have DEM layer + multiple texture 
> layers. I can't answer about height_field.
> 
> jp
> 
> > 
> >  
> > 
> > Thank you very much for listening!
> > 
> > 
> > ------------------------------------------------------------------------
> > 
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 84 95
fax: 04 68 55 03 86
email: [email protected]
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