Hi Robert,

I thought it would be that simple, couldn't find it in the code though. Thanks!

regards
Raymond


Robert Osfield wrote:
HI Raymond,

You simple disable the writes to the colour buffer using the
osg::ColorMask StateAttribute.

Robert.

On Fri, May 15, 2009 at 3:33 PM, Raymond de Vries <[email protected]> wrote:
Hi everyone,

I've searched the mailing list but could not find an answer or clue for the
solution to my problem.

In principle, the issue seems simple to me but I find it hard to come up
with an OSG solution. I would like to start my rendering with an object that
does write to the depth buffer but does not write to the color buffer. I
expect that I need to do something about the color mask but that is a camera
setting.

Can anyone point me in the right direction?

Thanks a lot, best regards
Raymond

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