HI Raymond,

You simple disable the writes to the colour buffer using the
osg::ColorMask StateAttribute.

Robert.

On Fri, May 15, 2009 at 3:33 PM, Raymond de Vries <[email protected]> wrote:
> Hi everyone,
>
> I've searched the mailing list but could not find an answer or clue for the
> solution to my problem.
>
> In principle, the issue seems simple to me but I find it hard to come up
> with an OSG solution. I would like to start my rendering with an object that
> does write to the depth buffer but does not write to the color buffer. I
> expect that I need to do something about the color mask but that is a camera
> setting.
>
> Can anyone point me in the right direction?
>
> Thanks a lot, best regards
> Raymond
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to