HI Raymond, You simple disable the writes to the colour buffer using the osg::ColorMask StateAttribute.
Robert. On Fri, May 15, 2009 at 3:33 PM, Raymond de Vries <[email protected]> wrote: > Hi everyone, > > I've searched the mailing list but could not find an answer or clue for the > solution to my problem. > > In principle, the issue seems simple to me but I find it hard to come up > with an OSG solution. I would like to start my rendering with an object that > does write to the depth buffer but does not write to the color buffer. I > expect that I need to do something about the color mask but that is a camera > setting. > > Can anyone point me in the right direction? > > Thanks a lot, best regards > Raymond > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

