Hi Philip, A while back I add the osg::ImageSequence class for stepping through a series of images. Have a look at the osgimagesequence example. It's similar to having assigning a movie to a texture using the quicktime/ffmpeg plugin but offers better support for hand building the animation sequences.
Robert. On Fri, May 15, 2009 at 4:13 PM, Philip Lamb <p...@eden.net.nz> wrote: > Hi all, > > I have a request from a user for support for animated textures in an OSG > model. They're doing their modelling in 3DS Max and exporting to OSG via the > 3DS exported plugin, to native .osg format. > > 1) Is it straightforward to use animated textures in OSG (for example in > VRML, one can specify an mpeg file as a texture and animation just works)? > 2) If yes, is there a straightforward workflow from modelling tools to OSG > to include animated textures? Post-processing of exported files is also > fine. > > Regards > > Philip Lamb > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org