Philip Lamb wrote:
Hi all,
I have a request from a user for support for animated textures in an
OSG model. They're doing their modelling in 3DS Max and exporting to
OSG via the 3DS exported plugin, to native .osg format.
1) Is it straightforward to use animated textures in OSG (for example
in VRML, one can specify an mpeg file as a texture and animation just
works)?
The xine and ffmpeg plugins support reading movie files into an
ImageStream, which can be attached to OSG texture objects. I don't
think any of the model plugins currently support this directly, though,
so you'll have to do some work in the application.
The osg and ive plugins (these are the native OSG ASCII and binary
formats, respectively) support ImageSequences (which is a subclass of
ImageStream), so there may be a conversion path that you could use where
you end up with a .ive file that has the animated textures you want.
I'm not sure what steps would be involved, though.
--"J"
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