I dont use collada everyday, but I could help with osgAnimation. Today to give an example i use the osg blender exporter, it export animation with osgAnimation and i am able to replay character animation in my program.
The blender exporter to do that is located here http://hg.plopbyte.net/osgexport There is a little documentation here http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation Cheers Cedric On Fri, 2009-05-15 at 11:26 -0400, Jason Daly wrote: > Philip Lamb wrote: > > Hi all, > > > > I have a question about which plugins support files that include > > animations. I have experimented with the COLLADA plugin, but it > > appears that as of OSG 2.8.1-RC3 and COLLADA DOM 1.4, animation > > in .dae files doesn't carry through to the scene graph. Does anyone > > have any suggestions as to whether animations in .dae files should be > > supported (and if I'm doing something wrong)? > > > > I don't believe there is currently any support in the .dae plugin for > animations. I think there is some work going on in this direction > (using the osgAnimation node kit), but it's not ready yet. > > > > Can anyone else share their preferred workflow for getting animations > > out of modelling applications and into OSG? The artist I'm trying to > > support uses Cinema 4D. Our backup is exporting to VRML2 and doing a > > second rendering pass using libopenvrml-gl outside OSG. > > > > I think COLLADA is still the best way to do this, but at the moment, it > takes a bit of extra work beyond what OSG provides (we use a home-built > COLLADA loader). > > I think Delta3D does this with Cal3D and ReplicantBody, but I'm not sure > exactly what their art path is. > > --"J" > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] http://www.plopbyte.net
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