I dont use collada everyday, but I could help with osgAnimation.
Today to give an example i use the osg blender exporter, it export
animation with osgAnimation and i am able to replay character animation
in my program.

The blender exporter to do that is located here
http://hg.plopbyte.net/osgexport

There is a little documentation here
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation

Cheers
Cedric

On Fri, 2009-05-15 at 11:26 -0400, Jason Daly wrote:
> Philip Lamb wrote:
> > Hi all,
> >
> > I have a question about which plugins support files that include  
> > animations. I have experimented with the COLLADA plugin, but it  
> > appears that as of OSG 2.8.1-RC3 and COLLADA DOM 1.4, animation  
> > in .dae files doesn't carry through to the scene graph. Does anyone  
> > have any suggestions as to whether animations in .dae files should be  
> > supported (and if I'm doing something wrong)?
> >   
> 
> I don't believe there is currently any support in the .dae plugin for 
> animations.  I think there is some work going on in this direction 
> (using the osgAnimation node kit), but it's not ready yet.
> 
> 
> > Can anyone else share their preferred workflow for getting animations  
> > out of modelling applications and into OSG? The artist I'm trying to  
> > support uses Cinema 4D. Our backup is exporting to VRML2 and doing a  
> > second rendering pass using libopenvrml-gl outside OSG.
> >   
> 
> I think COLLADA is still the best way to do this, but at the moment, it 
> takes a bit of extra work beyond what OSG provides (we use a home-built 
> COLLADA loader).
> 
> I think Delta3D does this with Cal3D and ReplicantBody, but I'm not sure 
> exactly what their art path is.
> 
> --"J"
> 
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-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

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