Hi Dimi,

How about just using rendering the particle system as points and use
osg::PointSprite to create screen align quads?  This would avoid the
for local transforms completely.

Robert.

On Tue, May 19, 2009 at 1:03 PM, dimi christop <dimi_chris...@yahoo.com> wrote:
>
> Hi,
> I am trying to port my old OGL Performer, Particle system code.
> How do I extract the modelview matrix in the main loop for a specific node?
> Essentially i am interrested in aquiring the modelview matrix at a specific 
> node in the scene graph in order
> to transform the particle quads to be screen aligned.
>
> Thanks
> Dimi
>
>
>
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