Hi Dimi, How about just using rendering the particle system as points and use osg::PointSprite to create screen align quads? This would avoid the for local transforms completely.
Robert. On Tue, May 19, 2009 at 1:03 PM, dimi christop <[email protected]> wrote: > > Hi, > I am trying to port my old OGL Performer, Particle system code. > How do I extract the modelview matrix in the main loop for a specific node? > Essentially i am interrested in aquiring the modelview matrix at a specific > node in the scene graph in order > to transform the particle quads to be screen aligned. > > Thanks > Dimi > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

