Hi,
thanks for the reply. 
I have implemented all sorts of particle functionality (tris, lines, quads) 
already therefore 
I prefer to port the code (if possible) initially as is  and enhence it further 
after that.
Any idea how to get the modelview matrix?

Thanks
Dimi




----- Original Message ----
From: Robert Osfield <[email protected]>
To: OpenSceneGraph Users <[email protected]>
Sent: Tuesday, May 19, 2009 4:52:42 PM
Subject: Re: [osg-users] Extracting modelview matrix from main loop

Hi Dimi,

How about just using rendering the particle system as points and use
osg::PointSprite to create screen align quads?  This would avoid the
for local transforms completely.

Robert.

On Tue, May 19, 2009 at 1:03 PM, dimi christop <[email protected]> wrote:
>
> Hi,
> I am trying to port my old OGL Performer, Particle system code.
> How do I extract the modelview matrix in the main loop for a specific node?
> Essentially i am interrested in aquiring the modelview matrix at a specific 
> node in the scene graph in order
> to transform the particle quads to be screen aligned.
>
> Thanks
> Dimi
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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