On Wed, May 20, 2009 at 9:07 AM, dimi christop <dimi_chris...@yahoo.com> wrote:
> thanks for the reply.
> I have implemented all sorts of particle functionality (tris, lines, quads) 
> already therefore
> I prefer to port the code (if possible) initially as is  and enhence it 
> further after that.
> Any idea how to get the modelview matrix?

>From the CullVisitor you just do cullvistor->getModelViewMatrix()
which passes back a pointer to a RefMatrix (which is just a Matrix
with reference counting.)

You can get the CullVisitor by dynmaically casting the NodeVistor
passed in to the Node::traverse() method or the node callback.   Have
a search through OSG sources to see example of this being done.

Robert.
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