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Hi Robert,

Robert Osfield wrote:
> Hi All,
> 
> Just caught up with the overnight discussion of frustration with
> NVidia's artificial restriction of stereo support in OpenGL.
> Personally I think that NVidia is hurting OpenGL and the stereo
> graphics market because of this position.
> 
> The long solution term to this artificial driver restrictions has to
> be fully featured open source drivers across all platforms, then
> finally we'd have the ability to go and solve problems directly.
> Perhaps Gallium3D might eventually be our savior:
> 
>    http://www.tungstengraphics.com/wiki/index.php/Gallium3D
> 
> Having competitive open source drivers would also raise the pressure
> on proprietary driver developers to deliver good stability,
> performance and all the features that the hardware is capable of.

The main issue is that you cannot have open source drivers without
documentation, the framework doesn't really matter so much. Reverse
engineering NVIDIA hardware is perhaps possible for a highly dedicated
team of experts with top notch equipment, but completely unrealistic
otherwise. And NVIDIA is not keen on opening up their documentation -
even after their main competitors did so.

Even if the documentation was in place (ATI, Intel), that doesn't
guarantee a high-quality driver. Intel driver is out in the open for a
long time and it is quite terrible these days. There is also the Via
Chrome driver and it is quite bad as well, despite being open source -
and I am not speaking about OpenGL support here, only basic stuff like
not crashing your system.

Furthermore, it will always play catch up because the development can
start only when the hardware is on the market already. By the time the
open driver is developed, the hardware would be obsolete.

So while open source drivers are a nice idea, for a market dominated by
one major player that keeps everything as closed as they can it is a
non-starter, in my opinion.

The only way forward is to actually put economical pressure on the
company - when they see that they are losing business due to their
boneheaded decisions, they will do something about it.

Unfortunately, stereo is such a niche market that unless a huge customer
weighs in, it is not likely going to happen. And those probably do not
care about GeForces - the cost of few Quadros would be a drop in the sea
in the overall costs of their projects.

So I am not optimistic here. Whenever developing something for stereo
these days, I am focusing on passive stereo that can be done with any
graphic card. It doesn't have quad buffer, but that is not such a big
deal for these applications. If shutter glasses or HMD requires
sequential signal, then the blue line stereo is good enough (and cheap)
hack - it would be good to have it supported in OSG, btw.

Regards,

Jan


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