Hi,

   interesting thread. Recently my team started experimentation with Stereo
and the new Nvidia glasses. We use of course OSG, and we were wonder how we
could use the glasses with OpenGL.

   Here are our impressions and results (for those of you who are
interested):

   We have a Quadro FX 370 (i think this is the worst one for the Quadro
series) and it has Stereo support (activation required via control panel),
i.e. OSG can use QUAD_BUFFER, but it does not have the stereo plug, so we
use this vga stereo adapter to generate the sync signal (
http://www.int03.co.uk/crema/hardware/stereo/) (use pin 10 and 14 of vga
DB15, that is vertical sync). Recently i discovered that Lightspeed
(DepthQ's vendor) sells an vga stereo adapter. I suppose there must be other
vendors thats provides those, aren't they?

   Of course (thanks Nvidia), the 3d vision driver does not like Quadro
drivers, so it does not install. Therefore we use another pc with a Geforce
card, where we install the driver and the ir emitter. In this pc we
configure the driver to use a HDTV DLP or a generic crt, otherwise the ir
emitter neglects to use the minijack sync in signal. Also, for the ir
emitter to work, it must have a fullscreen directx application running  (we
use the test from the control panel because we run on windows), otherwise it
will be in standby mode. After some experimentation we achieved it and we
were able to "see" in stereo with OSG in the other pc with the quadro.

   Our impressions:

    Though the glasses are "VESA compatible", the ir emitter doesn't work if
it isn't connected to the pc via USB AND a DirectX application is running
fullscreen.
    The ir emitter does not use the sync in signal if it is connected to a
"3d ready" display (either samsung 120Hz lcd and DepthQ projector). It
seems to prioritize the usb  signal in these cases.
    The glasses doesn't work  for us at 75Hz display vertical sync. We used
60Hz and all went ok, but with a 75Hz refresh rate we experimented sync
problems.
    Rivatuner and 3d vision drivers aren't compatible with each other. You
can't install them both (again, windows platform).

Only one question without answer: Will the Nvidia shutter glasses work with
a standalone DLP TV with 3d support? Where will the ir emitter be connected,
via sync in signal to the tv or via usb cable to a pc? Will never know, the
glasses are a bit of disappoinment.

So, although we were able to make it work, it seems that there are only two
options: Either Nvidia adds supports for quad buffer in their drivers (as
stated here http://www.nvidia.com/object/quadro_stereo_technology.html) or
we better stand with the "professional" shutter glasses and forgets about
the Nvidia "only for games" ones.

Ah, maybe someone out there with a Quadro FX with the stereo plug and the
nvidia shutter glasses can reply me: Does the glasses work with it?

Best Regards,
Himar.
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