2009/5/21 Paul Griffiths <[email protected]>:
>
> Paul Martz wrote:
>> The scene graph that you perform the pick on doesn't have to be the same
>> scene graph as the one you display, if that helps.
>
>
> No, my scene is a bit too complicated for that. It's for a new 3D gui system 
> im creating called RedWidget!
>
> I really do need to ignore cliped parts of models/scene.
> Having 2 scenes when theres loads of buttons, tables,windows and scroll 
> panels etc would get a bit too complicated.
> .

Which picker are you using?

If it's the polytop one, don't forget that that picks by using a picking volume
consisting of planes. You could modify the volume it's using or add an
extra plane if need be. Anything on the -ve sides of the pick planes
is not considered; which is pretty much the same as clipping.

-- 
http://www.ssTk.co.uk
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