2009/5/21 Paul Griffiths <[email protected]>: > > Paul Martz wrote: >> The scene graph that you perform the pick on doesn't have to be the same >> scene graph as the one you display, if that helps. > > > No, my scene is a bit too complicated for that. It's for a new 3D gui system > im creating called RedWidget! > > I really do need to ignore cliped parts of models/scene. > Having 2 scenes when theres loads of buttons, tables,windows and scroll > panels etc would get a bit too complicated. > .
Which picker are you using? If it's the polytop one, don't forget that that picks by using a picking volume consisting of planes. You could modify the volume it's using or add an extra plane if need be. Anything on the -ve sides of the pick planes is not considered; which is pretty much the same as clipping. -- http://www.ssTk.co.uk _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

