If i have a osg:Group added to a osg:ClipNode and i set its bounding box how
can i check when using a picker if the world pick point is within this bounding
box?
for example in my app i use this code on a group call someGroup
this->clipNode = new osg::ClipNode;
this->clipNode->addChild(someGroup);
this->clipBoundingBox.set(xmin, ymin, zmin, xmax, ymax, zmax);
this->clipNode->createClipBox(this->clipBoundingBox);
someGroup->setStateSet(this->clipNode->getStateSet());
later during the pick i get this bounding box:
how do i check if the world pick point is within this bounding box?
im looking for something like
if (clipBoundingBox.contains(hitr->getLocalIntersectPoint().x(),
hitr->getLocalIntersectPoint().y(), hitr->getLocalIntersectPoint().y()))
{
// do something
}
I hope you understand what im after, im hoping to release my RedWidget system
to the community so i need it right.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12704#12704
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