Hi,

 I'm currently attacking the primitives of my scene and I would like to remove 
some of them from my one of my PrimitiveSets.
 A very ugly and heavy solution would be to copy the existing one but the 
indices I want to remove . As I say, it's very ugly and as I want to remove a 
lot of primitives it would quickly become very heavy.
 Isn't there a way to do a classical remove method like the one from the 
std::vector (for example) ?

Thank you!

Cheers,
Maxime

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http://forum.openscenegraph.org/viewtopic.php?p=13040#13040





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