Hi, I'm currently attacking the primitives of my scene and I would like to remove some of them from my one of my PrimitiveSets. A very ugly and heavy solution would be to copy the existing one but the indices I want to remove . As I say, it's very ugly and as I want to remove a lot of primitives it would quickly become very heavy. Isn't there a way to do a classical remove method like the one from the std::vector (for example) ?
Thank you! Cheers, Maxime ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13040#13040 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

