Hi,
Maxime BOUCHER wrote:
I'm currently attacking the primitives of my scene and I would like to remove
some of them from my one of my PrimitiveSets.
[...]
Isn't there a way to do a classical remove method like the one from the
std::vector (for example) ?
What kind of PrimitiveSet do you want to erase elements from? E.g. all
DrawElementsXXX classes derive from std::vector, so you should be able
to use the methods from vector on those.
Paul
A very ugly and heavy solution would be to copy the existing one but the
indices I want to remove . As I say, it's very ugly and as I want to remove a
lot of primitives it would quickly become very heavy.
Thank you!
Cheers,
Maxime
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13040#13040
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