You're right, it 's not that hard.
Actually, indices are stored in a "VertexIndices IntArray".
Whereas they are directly stored in the PrimitiveSet for a DrawElement.

If someone knows why there are these several types for PrimitiveSets, and 
especially this difference between DrawArrayLengths and DrawElementUthing, I 
would be very very pleased to know (for culture).


Thanks


Max

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http://forum.openscenegraph.org/viewtopic.php?p=13101#13101





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