Hi Robert,

sorry to chip in... I've been wondering about this also recently.

Robert Osfield wrote:
Hi Su Hu,

You need to place transparent objects in the depth sorted bin,
normally loaders will do this for you. There is a chance that these
objects are already in the transparent bin but you have some very
large transparent objects in the scene as well that are causing the
depth sorting to perform poorly - if this is the case you need to
break the large objects up into small parts to allow depth sorting to
work correctly.

What specifically is a "part"? Geode, Geometry, PrimitiveSet, Triangle?

jp


Robert.

On Wed, May 27, 2009 at 2:26 PM, su hu <[email protected]> wrote:
Hi all.

Some transparent textures are used in our model.  When we render this model
by osg v2.8, we find some problem as attached snapshot. We try to change
orders(in model structure) of those transparent objects to get right result,
but failed. Any special setting should be included in program?Thanks for
your help.

Regards,

Su Hu

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