Hi Robert

Thank you very much.

We break large transparent objects up into small parts. Most of transparent
objects are shown normally now. But other transparent objects still have
problem. I try to place these "problem" objects in TRANSPARENT_BIN by
myself. Then they are shown normally. I guess the loader probably does not
place *all* transparent objects in TRANSPARENT_BIN.  So I want to find out
all transparent objects and place them in TRANSPARENT_BIN. Now we gather
transparent objects of whole scene together and put them under a subtree in
model file. We use nodevisitor to traverse this subtree and place all
transparent objects to TRANSPARENT_BIN. It seems that it works well.


Regards,

Su Hu



2009/6/4 Robert Osfield <[email protected]>

> Hi Su Hu,
>
> On Thu, Jun 4, 2009 at 2:01 AM, su hu <[email protected]> wrote:
> > There are lots of transparent objects/nodes in my scene.  I need to place
> > them in the depth sorted bin. How can I find out these transparent nodes
> > quickly?  Thanks a lot.
>
> I'm afraid you don't provide enough context to your question so I
> don't know how to answer.  When you do you need to track down all
> transparent nodes?  In the whole scene graph, only those on screen?
> For what purpose?
>
> Robert.
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