Hi Robert, Thanks for your reply.
Our 3D modeler tell me that the same model is shown right in vega view. We will break large objects up into small parts and try it again. Thanks a lot. Regards, Su Hu 2009/5/27 Robert Osfield <[email protected]> > Hi Su Hu, > > You need to place transparent objects in the depth sorted bin, > normally loaders will do this for you. There is a chance that these > objects are already in the transparent bin but you have some very > large transparent objects in the scene as well that are causing the > depth sorting to perform poorly - if this is the case you need to > break the large objects up into small parts to allow depth sorting to > work correctly. > > Robert. > > On Wed, May 27, 2009 at 2:26 PM, su hu <[email protected]> wrote: > > Hi all. > > > > Some transparent textures are used in our model. When we render this > model > > by osg v2.8, we find some problem as attached snapshot. We try to change > > orders(in model structure) of those transparent objects to get right > result, > > but failed. Any special setting should be included in program?Thanks for > > your help. > > > > Regards, > > > > Su Hu > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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