Hi Robert,

There are lots of transparent objects/nodes in my scene.  I need to place
them in the depth sorted bin. How can I find out these transparent nodes
quickly?  Thanks a lot.

Regards,

Su Hu

2009/5/28 Tomlinson, Gordon <[email protected]>

> Also make sure you multi-sampling turned on, this show up much more when
> multi-sampling is off
>
>
> Gordon
> Product Manager 3d
> __________________________________________________________
> Gordon Tomlinson
> Email  : gtomlinson @ overwatch.textron.com
> __________________________________________________________
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Robert
> Osfield
> Sent: Wednesday, May 27, 2009 11:08 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] transparency problem
>
> Hi J.P,
>
> On Wed, May 27, 2009 at 3:01 PM, J.P. Delport <[email protected]>
> wrote:
> > What specifically is a "part"? Geode, Geometry, PrimitiveSet,
> Triangle?
>
> The transparent bin is sorted by the distance away from the eye of
> center of the drawables.  To get finner grained sorted you have to break
> the large drawable into smaller ones.  The drawables are usually
> osg::Geometry, so you'd break these into a series of smaller
> osg::Geometry.
>
> Robert.
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