Hi Robert, There are lots of transparent objects/nodes in my scene. I need to place them in the depth sorted bin. How can I find out these transparent nodes quickly? Thanks a lot.
Regards, Su Hu 2009/5/28 Tomlinson, Gordon <[email protected]> > Also make sure you multi-sampling turned on, this show up much more when > multi-sampling is off > > > Gordon > Product Manager 3d > __________________________________________________________ > Gordon Tomlinson > Email : gtomlinson @ overwatch.textron.com > __________________________________________________________ > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Robert > Osfield > Sent: Wednesday, May 27, 2009 11:08 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] transparency problem > > Hi J.P, > > On Wed, May 27, 2009 at 3:01 PM, J.P. Delport <[email protected]> > wrote: > > What specifically is a "part"? Geode, Geometry, PrimitiveSet, > Triangle? > > The transparent bin is sorted by the distance away from the eye of > center of the drawables. To get finner grained sorted you have to break > the large drawable into smaller ones. The drawables are usually > osg::Geometry, so you'd break these into a series of smaller > osg::Geometry. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or%0Ag> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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