First, thank you for your fast answer...

@robert: This is what I also supposed. When I took once again a look at your 
osgviewerGLUT demo I figured out that this demo closes the viewer with 

Code:
if (viewer.valid()) viewer=0;



I did the same in my example and now everything works fine. But is this a 
proper way to close an embedded window viewer? 

@Christian
This shouldn't be the problem because I use an nvidia card and the common 
shader demos work fine.

So, my problem is solved now, but maybe someone could tell me, if there are 
some more steps to properly close an embedded viewer?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13104#13104





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