Jason Daly wrote: > Christian Buchner wrote: >> Strangely that preview for Parallax Bump Mapping demo says "Source >> Code: [YES]" >> but when you go to the detail page and download the demo ( >> ParallaxMapping_Demo.zip ) >> there is no source code to be seen. >> >> I am also looking for this rendering technique to make some realistic >> rendering of coins with an embossed imprint. > Here is a link to NVidia's bump mapping demo, which also includes the > simple parallax mapping technique (I don't know why folks have such a > hard time finding this, it took me about five seconds). This demo uses > GLSL, so it should be easy to integrate into whatever you're trying to > do. There are a lot of other examples on this page as well. > http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html#glsl_bump_mapping
Yes, but I don't think that's the New and Improved version -- Parallax Occlusion Mapping. There are several Parallax Mapping sources out there, but basic PM falls apart visually at low view angles, whereas POM does much better. > --"J" -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

