Jason Daly wrote:
> Christian Buchner wrote:
>> Strangely that preview for Parallax Bump Mapping demo says "Source
>> Code: [YES]"
>> but when you go to the detail page and download the demo (
>> ParallaxMapping_Demo.zip )
>> there is no source code to be seen.
>>
>> I am also looking for this rendering technique to make some realistic
>> rendering of coins with an embossed imprint.
> Here is a link to NVidia's bump mapping demo, which also includes the
> simple parallax mapping technique (I don't know why folks have such a
> hard time finding this, it took me about five seconds).  This demo uses
> GLSL, so it should be easy to integrate into whatever you're trying to
> do.   There are a lot of other examples on this page as well.
> http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html#glsl_bump_mapping

  Yes, but I don't think that's the New and Improved version -- Parallax 
Occlusion
Mapping. There are several Parallax Mapping sources out there, but basic PM 
falls apart
visually at low view angles, whereas POM does much better.

> --"J"

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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