Jason Daly wrote: > Indeed. Was the gamedev.net article I sent any use? I still think > you'll find that translating HLSL to GLSL isn't as hard as it sounds. > The only issues I can think of will be the extra functionality that the > .fx files provide (multiple passes/techniques, etc), but OSG should let > you handle these pretty easily if you're just writing an application.
I haven't tried yet. I am still getting the confidence up to try to tackle the conversion. > --"J" -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

