Jason Daly wrote:
> Indeed.  Was the gamedev.net article I sent any use?  I still think
> you'll find that translating HLSL to GLSL isn't as hard as it sounds. 
> The only issues I can think of will be the extra functionality that the
> .fx files provide (multiple passes/techniques, etc), but OSG should let
> you handle these pretty easily if you're just writing an application.

  I haven't tried yet. I am still getting the confidence up to try to tackle 
the conversion.

> --"J"

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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