>>  Yes, but I don't think that's the New and Improved version -- Parallax
>> Occlusion
>> Mapping.
>
> No, it's not.  I was replying to Christian's message for his coin rendering
> application.

I think I will try  my luck with an ARB fragment and vertex shader
extension that implements
parallax occlusion mapping with offset limiting. Link follows.

http://web.archive.org/web/20060207121301/http://www.infiscape.com/doc/parallax_mapping.pdf

The advantage is that I might get this to work on Intel integrated
graphics even.

Christian
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