>> Yes, but I don't think that's the New and Improved version -- Parallax >> Occlusion >> Mapping. > > No, it's not. I was replying to Christian's message for his coin rendering > application.
I think I will try my luck with an ARB fragment and vertex shader extension that implements parallax occlusion mapping with offset limiting. Link follows. http://web.archive.org/web/20060207121301/http://www.infiscape.com/doc/parallax_mapping.pdf The advantage is that I might get this to work on Intel integrated graphics even. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

