Hi,

i included the following lines in my applicationcode:
#include "../include/FirstPersonManipulator.h"
viewer.setCameraManipulator(new osgGA::FirstPersonManipulator);

and got:
1>   Creating library D:\workspace\test-osg\sln\graz\Debug\graz.lib and object 
D:\workspace\test-osg\sln\graz\Debug\graz.exp
1>graz5.obj : warning LNK4217: locally defined symbol 
??0firstpersonmanipula...@osgga@@q...@_n@Z (public: __thiscall 
osgGA::FirstPersonManipulator::FirstPersonManipulator(bool)) imported in 
function _main
1>graz5.obj : warning LNK4217: locally defined symbol 
?classn...@firstpersonmanipulator@osgGA@@UBEPBDXZ (public: virtual char const * 
__thiscall osgGA::FirstPersonManipulator::className(void)const ) imported in 
function "[thunk]:public: virtual char const * __thiscall 
osgGA::FirstPersonManipulator::className`vtordisp{4294967292,0}' (void)const " 
(?classn...@firstpersonmanipulator@osgGA@@$4ppppp...@a@BEPBDXZ)
1>graz5.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) 
protected: void __thiscall osgGA::FirstPersonManipulator::`vbase 
destructor'(void)" (__imp_??_dfirstpersonmanipula...@osgga@@IAEXXZ) referenced 
in function "protected: virtual void * __thiscall 
osgGA::FirstPersonManipulator::`scalar deleting destructor'(unsigned int)" 
(??_gfirstpersonmanipula...@osgga@@maep...@z)
1>FirstPersonManipulator.obj : error LNK2019: unresolved external symbol 
"__declspec(dllimport) const osgGA::FirstPersonManipulator::`vftable'{for 
`osg::Object'}" (__imp_??_7firstpersonmanipula...@osgga@@6bobj...@osg@@@) 
referenced in function "public: __thiscall 
osgGA::FirstPersonManipulator::FirstPersonManipulator(bool)" 
(??0firstpersonmanipula...@osgga@@q...@_n@Z)
1>FirstPersonManipulator.obj : error LNK2019: unresolved external symbol 
"__declspec(dllimport) const osgGA::FirstPersonManipulator::`vftable'{for 
`osg::Drawable::EventCallback'}" 
(__imp_??_7firstpersonmanipula...@osgga@@6beventcallb...@drawable@osg@@@) 
referenced in function "public: __thiscall 
osgGA::FirstPersonManipulator::FirstPersonManipulator(bool)" 
(??0firstpersonmanipula...@osgga@@q...@_n@Z)
1>FirstPersonManipulator.obj : error LNK2019: unresolved external symbol 
"__declspec(dllimport) const osgGA::FirstPersonManipulator::`vftable'{for 
`osg::NodeCallback'}" 
(__imp_??_7firstpersonmanipula...@osgga@@6bnodecallb...@osg@@@) referenced in 
function "public: __thiscall 
osgGA::FirstPersonManipulator::FirstPersonManipulator(bool)" 
(??0firstpersonmanipula...@osgga@@q...@_n@Z)
1>FirstPersonManipulator.obj : error LNK2019: unresolved external symbol 
"__declspec(dllimport) const osgGA::FirstPersonManipulator::`vbtable'{for 
`osg::Drawable::EventCallback'}" 
(__imp_??_8firstpersonmanipula...@osgga@@7beventcallb...@drawable@osg@@@) 
referenced in function "public: __thiscall 
osgGA::FirstPersonManipulator::FirstPersonManipulator(bool)" 
(??0firstpersonmanipula...@osgga@@q...@_n@Z)
1>FirstPersonManipulator.obj : error LNK2019: unresolved external symbol 
"__declspec(dllimport) const osgGA::FirstPersonManipulator::`vbtable'{for 
`osg::NodeCallback'}" 
(__imp_??_8firstpersonmanipula...@osgga@@7bnodecallb...@osg@@@) referenced in 
function "public: __thiscall 
osgGA::FirstPersonManipulator::FirstPersonManipulator(bool)" 
(??0firstpersonmanipula...@osgga@@q...@_n@Z)
1>D:\workspace\test-osg\sln\graz\Debug\graz.exe : fatal error LNK1120: 6 
unresolved externals


is it possible to try this manipulator without building a new osgViewer?


Thank you!

Cheers,
Christian

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=13200#13200





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