Hi,

I'm sure that you already have seen this question a lot of times, but after 
several hours of research i didn't find a concrete solution... 

I have an animated character en 3d max / Maya, is a skeleton based animation, 
that i already loaded in Away3D (is not a big and complicated rig), my question 
is...

which is the recommended way to export it in OSG for 3d Max and/or Maya, with 
the animation and calling animation clips in the engine...

I appreciate any help!!! 

Thank you!

Cheers,
Erick :D

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http://forum.openscenegraph.org/viewtopic.php?p=13320#13320





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