Hi, I'm sure that you already have seen this question a lot of times, but after several hours of research i didn't find a concrete solution...
I have an animated character en 3d max / Maya, is a skeleton based animation, that i already loaded in Away3D (is not a big and complicated rig), my question is... which is the recommended way to export it in OSG for 3d Max and/or Maya, with the animation and calling animation clips in the engine... I appreciate any help!!! Thank you! Cheers, Erick :D ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13320#13320 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

