Hi all, for 3DS Max, I would suggest using cal3D which works fine. https://gna.org/projects/cal3d
If you want something more complete, you should have a look at Delta3D: Exporting and using Cal3d exporter (old tutorial but should still be ok) http://www.delta3d.org/article.php?story=20050712151830911&topic=tutorials Using the animation: http://delta3d.wiki.sourceforge.net/TutorialBasicCharacterMotion http://delta3d.wiki.sourceforge.net/Tutorial_Procedural_Character_Animation Basically, dtAnim is using an XML file describing the animation. The only annoying thing is the cal3d export operations which can be fastidious... Hope it helps. Pierre. 2009/6/2 Cedric Pinson <[email protected]>: > Hi Rabbi and all, > > the osgAnimation nodekit is able to read and write in a .osg file, so i > would suggest to look about osg exporter for maya or 3dsmax. I know that > someone is working to add osgAnimation support for the osg 3dsmax > exporter but, if dont know about maya. > > A quick search in the forum give some answer > http://forum.openscenegraph.org/viewtopic.php?p=10332#10332 > > > I only maintain the blender exporter that support osg and osgAnimation, > you can find information on this page: > > http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation > > > > You can evaluate current exporter on this page > http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins > and contact authors if they support osgAnimation or not. > > I suggest that people who are working on exporter (3dsmax, maya, ...) > reference their exporter to the osgAnimation page in order to know if > they support osgAnimation or not, then it will helps other users. > > Cheers, > Cedric > > > On Tue, 2009-06-02 at 11:42 -0400, Jason Daly wrote: >> Rabbi Robinson wrote: >> > OSG support openflight, which can be used to import animation. However, >> > the default openflight exporter in maya dosen't support animation. There >> > is a commercial one that looks promising. Google it and give it a try. >> > >> >> I wouldn't say OpenFlight is a good candidate for character animation. >> The DOF animations it supports are quite primitive (unless there has >> been a lot of work done on it recently). >> >> --"J" >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- > +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] > http://www.plopbyte.net > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

