Hi all,

for 3DS Max, I would suggest using cal3D which works fine.
https://gna.org/projects/cal3d

If you want something more complete, you should have a look at Delta3D:

Exporting and using Cal3d exporter (old tutorial but should still be ok)
http://www.delta3d.org/article.php?story=20050712151830911&topic=tutorials

Using the animation:
http://delta3d.wiki.sourceforge.net/TutorialBasicCharacterMotion
http://delta3d.wiki.sourceforge.net/Tutorial_Procedural_Character_Animation

Basically, dtAnim is using an XML file describing the animation.

The only annoying thing is the cal3d export operations which can be
fastidious...

Hope it helps.

Pierre.
2009/6/2 Cedric Pinson <[email protected]>:
> Hi Rabbi and all,
>
> the osgAnimation nodekit is able to read and write in a .osg file, so i
> would suggest to look about osg exporter for maya or 3dsmax. I know that
> someone is working to add osgAnimation support for the osg 3dsmax
> exporter but, if dont know about maya.
>
> A quick search in the forum give some answer
> http://forum.openscenegraph.org/viewtopic.php?p=10332#10332
>
>
> I only maintain the blender exporter that support osg and osgAnimation,
> you can find information on this page:
>
> http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
>
>
>
> You can evaluate current exporter on this page
> http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins
>  and contact authors if they support osgAnimation or not.
>
> I suggest that people who are working on exporter (3dsmax, maya, ...)
> reference their exporter to the osgAnimation page in order to know if
> they support osgAnimation or not, then it will helps other users.
>
> Cheers,
> Cedric
>
>
> On Tue, 2009-06-02 at 11:42 -0400, Jason Daly wrote:
>> Rabbi Robinson wrote:
>> > OSG support openflight, which can be used to import animation. However, 
>> > the default openflight exporter in maya dosen't support animation. There 
>> > is a commercial one that looks promising. Google it and give it a try.
>> >
>>
>> I wouldn't say OpenFlight is a good candidate for character animation.
>> The DOF animations it supports are quite primitive (unless there has
>> been a lot of work done on it recently).
>>
>> --"J"
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> --
> +33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
> http://www.plopbyte.net
>
>
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>
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