Hi Rabbi and all,

the osgAnimation nodekit is able to read and write in a .osg file, so i
would suggest to look about osg exporter for maya or 3dsmax. I know that
someone is working to add osgAnimation support for the osg 3dsmax
exporter but, if dont know about maya.

A quick search in the forum give some answer
http://forum.openscenegraph.org/viewtopic.php?p=10332#10332


I only maintain the blender exporter that support osg and osgAnimation,
you can find information on this page:
 
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation



You can evaluate current exporter on this page
http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins
 and contact authors if they support osgAnimation or not.

I suggest that people who are working on exporter (3dsmax, maya, ...)
reference their exporter to the osgAnimation page in order to know if
they support osgAnimation or not, then it will helps other users.

Cheers,
Cedric


On Tue, 2009-06-02 at 11:42 -0400, Jason Daly wrote:
> Rabbi Robinson wrote:
> > OSG support openflight, which can be used to import animation. However, the 
> > default openflight exporter in maya dosen't support animation. There is a 
> > commercial one that looks promising. Google it and give it a try.
> >   
> 
> I wouldn't say OpenFlight is a good candidate for character animation.  
> The DOF animations it supports are quite primitive (unless there has 
> been a lot of work done on it recently).
> 
> --"J"
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

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