Hi,

Your X-rotation is "pure" in the quaternion.
In the matrix all rotations in each plane will be mixed and, except in the case 
where Y-rotation and Z-rotation are equal to 0, you will get a very perturbated 
information.

But if you really want to get a matrix, you can declare one and then call the 
setRotate method given your quaternion as parameter.

Cheers,
Maxime

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13422#13422





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