Hi, Your X-rotation is "pure" in the quaternion. In the matrix all rotations in each plane will be mixed and, except in the case where Y-rotation and Z-rotation are equal to 0, you will get a very perturbated information.
But if you really want to get a matrix, you can declare one and then call the setRotate method given your quaternion as parameter. Cheers, Maxime ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13422#13422 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

